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Written by DrMistry
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Tuesday, 02 February 2010 02:12 |
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OK it's 2am and it's bloody freezing here in the code dungeon (yea, I've moved everything back downstairs because I needed access to the studio gear and high-res display) so this will be a fast update. Spent the day working on BB and things are starting to look very game-like. You can now choose which controller you are going to play with, 2-player games are much smoother, and I've added the music engine - endless music from a set of building blocks. Just add more blocks for more variation. It's only a basic engine, and I'll probably develop it more as the game progresses so that I have a reusable engine for other games. Should've written one before really, it only took about 5 hours (and 3 of that was messing about with XACT 3. I've also tweaked the levels so that the different blocks are introduced one at a time. Tomorrow I'll be making some new blocks with function icons on them - not sure if they'll be entirely clear but with careful design it'll do a job for us I think. I'll also be adding a skybox (or some other background graphics) and more tweaked levels. The level design is the most important part of this game, and it's the first time I've made a level-orientated game in XNA. It's all going to come down to lots of playing, lots of feedback and lots of tweaking.
No news on the progress of Space Pirates through Peer Review, but I do know that Your Doodles Are Bugged is literally going to appear on the marketplace any second now, and it's a game I strongly recommend you play. Anywy enough from me for tonight, it's time to go up the wooden hill.
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