Home DrMistry's Blog General posting It's a long road and there's no turning back
It's a long road and there's no turning back PDF Print E-mail
Written by DrMistry   
Monday, 01 February 2010 12:58

Peeee-e-e-e-e-e-r Review!  Yes, SPfT is back in peer review, waiting for the happy bunch of devs on the XNA Creators Club to review it.  Regulars will know the drill by now - I sit pressing F5 on a browser window for however long it takes for enough people to test the game until their either satisified it's bug-free or not.  How long will it take?  Who knows.  3 days?  3 weeks?  All I can say is it'll get through when it gets through.  Frustrating, but I knew the job was dangerous when I took it.

This is also the week when I hope to get a lot of work done on Blazin' Balls.  Couldn't get much done over the weekend because of family commitments but now the week is my own (more or less) and I want to get the sound and music engine done before Wednesday evening, and get 10 levels designed and in the game by the weekend, ready to post a build for playtesting.  I also need to get "best practice" controller handling in (so you can play on any controller), get the 2-player code running a little more lean (might need to trim off some special effects to get the requisite smoothness) and I guess I should start on peer-to-peer highscores in there too.  Never done that before so it should be an interesting little sub-project.  Realistically I think we should be able to get to peer review some time around the week of 22nd Februray, and thence have a week off for building some new radios and thinking up new game ideas.  I might revisit Carrum and add a little Avatar action to the mix - avatars is another thing I need to get "up to speed" on, because it's something you should be able to drop in to a lot of games without too much trouble.  It adds value and player interest to a lot of titles if it's done right - I might even have "mugshot" avatars in Blazin' Balls for high scores or something - we'll see. 

Anyway that's the plan for the week.  The more I can get done on Blazin' Balls the better, I'm refusing to even look at the code for SPfT until I absolutely have to (I'm sure it will pass peer review, since all the bugs reported in the previous release version have been squashed and no new ones have appeared), and I intend to have some "proper" time off once BB is released.  With spring approaching I need to get a new roof on my observatory, set up the telescopes again, and get the garden generally ready for the growing season.

One last thing - best of luck to Monty and Emma with the opening of The Walled Nursery today.  We'll come and see you very soon to buy lots and lots of perennials!

 

Comments  

 
0 # Helen Hodson 2010-02-01 20:33
Avatars on Carrum?! Oooh! Yes, please!!!:D
 
 
0 # Mike Bergenstjerna 2010-02-02 15:58
I'm going to repack the existing Carrum game without music and removing the network play, and ship it out for 80 points. I've made about $200 from the game post-tax so let's see if we can do something about that ;) I'll do a completely new Carrum in the Autumn which will be avatar-based, and have pool and snooker games in it. It'll be part of a series of games called Compendium Stupendium, and each volume in the series will be themed - pool-ish games, wordy and number games, Mario-Party like avatar games, arcade classics and maybe one more. That'll see me through to next year by my reconing. Need to make a heap of cash before I can commit 9 months to the next Space Pirates game.
 
 
0 # Helen Hodson 2010-02-02 20:01
OMG! That sounds absolutely awesome! Watch this space, then, eh?!
 

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