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Written by DrMistry   
Friday, 29 January 2010 15:40

Gwaah!  Last set of changes to Space Pirates have now been made.  The tutorial soundtrack audio now pauses with the game for one thing.  For another, there's a change to how tutorials are handled.  If you have NO SAVED GAMES then you HAVE to go through the tutorial when you start a new game.  If you DO have saved games, the tutorials will still run but you can skip over the flight tutorial by pressing Y at any point.  You still have to make your first two kills though.  This build will go in to peer review on Sunday at around 1300 GMT, so at any point after that we could be back off to the marketplace.  This really is a much better version of the game than the initial release, thanks mainly to the sterling feedback we've had, so yet another bug thankyou to everyone who's contributed.  If you had an idea which didn't make it in then don't feel bad - there are only so many hours in the day and since we've lost maybe $25,000 of sales by missing out on the New Releases peroid we need to get going on Blazin' Balls in order to stay in business.  Not your problem I know, but I got cats to feed.

On the subject of Blazin' Balls, I've added shadows to the coins and ball so that there's more depth to the visuals.  I was planning to add some sound effects today and then I'm taking the WHOLE weekend off (for the first time in about a year!) to spend time with my lovely wife and daughter on Saturday and we have family visiting from the other side of the country from Sunday.  But don't worry, there'll be lots of progress next week as Space Pirates progresses and we put some more meat in to Blazin' Balls.   I will also be writing a post about our experiences with Space Pirates once we get to the MarketPlace again.  Anyway pip pip, and have a good weekend!

 

Comments  

 
0 # Helen Hodson 2010-01-29 18:26
It's terrible that you won't go back to the top of the New Releases section... that really sucks!

Once it's re-released I'll try and generate some more interest on Twitter and stuff for you, and hopefully others will too - see if we can get you close to the 25k, lol! ;P
 
 
0 # Mike Bergenstjerna 2010-01-30 12:00
Thanks Helen, as always you're a hyper-mega-uberstar!
 
 
0 # Slade 2010-01-30 19:12
Hehe yea and I will try to pimp *lol my spell check recognized pimp as a word XD* out yer game to a ton of people as well
 
 
0 # Lohengriehn 2010-01-31 22:35
I was thinking the same as Helen. Will generate some interests too on twitter / elsewhere. But what if you simply rename your game? Can you make it into the release section this way again? I mean, you changed some things inside...;-)
 
 
0 # Mike Bergenstjerna 2010-02-01 01:38
That was floated as a possibility, but I think that would be considered "gaming the system" by the powers that be, and I wasn't comfortable with the idea - all the folk who've already paid would have to pay again and I don't think that'd fair :) Blazin' Balls is starting to get some good feedback on the XNA site so we're on the right track with it. Just need to get this one done quick and have a couple of weeks off really!
 

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