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Written by DrMistry
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Thursday, 21 January 2010 12:08 |
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A-ha! Just a quick post - I've just nailed the last of the Code4 crashes, so now it's just the tutorial audio, trial tutoral and a few final minor tweaks. In regard to the docking process - following some reviewer feedback, I'm going to set a condition that you're "not going too fast" when you want to dock, and from feedback on here there'll also be a "safe zone" around the stations where everyone's weapons (yours included) are disabled. I'm thinking about a small tweak to the enemy ship behaviour to stop them zooshing by you so close that you can't rotate around and keep them in view - not a difficult thing to arrange but I think it will help combat be a little more manageable.
So, looks like today will be the last "major" day of coding. Friday and all over the weekend we'll be testing both here and via the XNA club. Next week we'll be off to peer review for release testing, and we'll see what happens from there!
Regards, Mike
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Comments
Grim
Don't lose any sleep over it Mike, what you are doing there is great, it's dedication, it's a game made by a gamer for gamers, it's wasting time on a [censored]in' GAME - and doing that is cool, simple as that. Many folks out there are waiting for Elite 4 it seems and it will be available on Xbox Live...
Everybody has the right to not like a game and say it, but that 'review' was neither accurate nor fair - it's like these folks who are giving me bad reputation for being aggressive...in CoD Modern Warfare 2 ('WTF? He's shooting back? That son of a bitch...'
Quite a harsh review I thought from gamedot.co.uk - there were a couple of things where I could see their point, but on others I thought they were way off the mark. And why the comparison with XBLA games, not XBLIG? Strange...
Anyway - great that you are almost there, can't wait for the new and improved SPfT :)
Btw, I like the Space Pirates graphics and I don't think the galaxy is vast and empty - as the author indicates. On the contrary, there are enough nebulas and other astronomical phenomenons to provide for an authentic space feeling.
That sucks that you won't be able to go back in to the "new arrivals" tab on the service. That's how I find out about games. Maybe you can get to the "top rated" tab though. It really is an ambitious Indie game. And if only the niche players, who seek it out, are the ones downloading it, your ratings will skew high.
And yeah, it's a weird game to categorize. It's casual, and yet it's not. It's a really big complicated casual game. Arcadey space sim.
And space is definitely NOT empty. I would almost say it's too full, but I think the density lends itself to the style of gameplay. I mean, I can't think of a space game with more dense space. So, what is that guy drawing his comparison from?
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