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A peek in to whatever it will have becoming PDF Print E-mail
Written by DrMistry   
Thursday, 04 August 2011 11:14

A frantic week of code-smashing, and I couldn't resist working up some initial planet code for Space Pirates PC.  There are three elements I've been working on - the terrain generation routine for rocky planets, a Rayleigh/Mie scattering shader for atmospheres and a cloud system.  None of the three are quite perfect just yet but I thought I'd just do a sneaky beaky peaky of how it's looking so far:

The circles you can see on the planet surfaces are acually proceduarally generated impact craters, but the colour mapping needs some tweaks.  The white dots are cloud "cells" from the cellular automata engine (which has significant conceptual problems right now) and you should also be able to see the effect of the atmos shader.  I'm kind of about to run off and help a pal set up some lighting for a poker tourney this weekend but I'll flesh out the details for anyone interested over the weekend or early next week.  I'm happy with most of this as test code, but it's a long way short of production quality!  I'll be doing some more work on YoYoYo next week too.  Just thought I'd check in and let you good folk know I'm still alive and still pounding the keyboard!  Chin chin!



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Last Updated on Thursday, 04 August 2011 11:15