| Who dares awake me from my slumber?! |
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| Written by DrMistry |
| Tuesday, 22 November 2011 19:33 |
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Well...hello there! Long time no see! How you been? How did that thing work out for you? Ah that's great. Me? Yea I been pretty busy. Got a minute? I'll tell you all about it... The astute among you will know that I was getting very disillusioned with the XBLIG scene, for many and complex reasons. About 4 months ago I decided that to preserve my sanity and bank balance, I'd get a "proper" job somewhere - which I have. I've been working for the excellent Red Ant for three months now, bashing websites together in c# and generally being reminded how to interact with other peeps on a professional level. But just as the insects are known unto the Lord by their doings, I am bound by fate and temperament to return to the unfinished business of Space Pirates. Shortly before my "settling in to my new job" hiatus, I posted a few images of my creps shader and some planet textures I'd been working on. Well, over the weekend I picked up the code again and made the move to perlin noise generators, some more advanced and realistic plantery simulation, and tweaking the sun shader. I've said before that this is absolutely my favorite bit of development - the ideas are flying out of my fingers, the code comes easy and the possibilities stretch out forever. I'm looking to hook up with a few other devs and some designers on this project (this will be by invitiation only by the way), and I find this a pretty exciting prospect. Anyway, I don't really have any screenies today, but I will over the next week or so as I nail the colour pallettes for the planets, generate some background stars and begin thinking about features, other devs, design styles and so on. I'll be sure to keep any interested parties up to date, along with my usual brand of shiffle and pim about the indie dev scene in general. I also suspect that the site here will be reskinned very shortly...DrMistry still loves you all! |




