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Blazin' Balls
Blazin' Balls Xtreme Edition : Press release and press pack PDF Print E-mail
Written by DrMistry   
Wednesday, 08 September 2010 19:30

[This press release is available in our press pack, which includes the release in various formats, as well as graphical assets relating to the game]

MStar Games announce the pending release of BLAZIN’ BALLS XTREME EDITION, the follow-up to the successful Blazin’ Balls, published in April 2010.  The game will be released on the Xbox LIVE Indie Games channel for 80 MSP. 


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Make your spinning, sizzling way along the road as fast as you can without falling through the gaps. Simple? Few will be good or fast enough to complete all 20 stunning 3D levels, but everyone can enjoy the 2-player battle mode - smack your opponent's ball around in the race to the line! Can YOU find your way to the top of the global online score table?

The aim of the game could not be simpler.  Guide your ball along the road as fast as possible, avoiding the gaps in the road.  The road has a few tricks ready for the unwary gamer however – it’s comprised of coloured tiles which affect your progress in different ways.  Players are introduced to the various challenges in the in-game video tutorial.

BLUE tiles throw your ball up in to the air, GREEN tiles speed you up, RED tiles slow your ball down, PURPLE tiles throw your ball backwards, YELLOW blocks distort your view of the road, and CYAN blocks reverse your left and right controls.


Each of the 20 levels has a target time.  Complete the level within time for bonus points, or collect points as you go by bagging coins.  Every 25,000 points you gain an extra life.  High-scores are shared with other players via Xbox LIVE.

Gamers can also compete in the 2-player mode, where the action really gets smouldering!  Push and knock your opponent out of your way, in to an obstacle or into a hole as your hurtle towards your goal!  With free restarts you can keep the action going over all 20 levels!

Developer DrMistry talks up the title:  “The original Blazin’ Balls was a really fun but slightly lightweight game.  We got great reviews, loads of downloads and thousands of sales, and I’m proud of it!  We originally wrote it to be an example project for use in a book, so we left gaps for people to add their own polish, had hints in the code on how to improve the frame-rate, and left the graphical assets fairly simple.  The book deal fell through in the end, which is a shame, but it gave me a chance to practice what I preach – polish, polish and polish some more.” 

 

Last Updated on Wednesday, 08 September 2010 19:40