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Written by DrMistry
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Wednesday, 17 March 2010 01:33 |
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After a very slight 14-hour delay fixing a minor graphics issue, our little game Blazin Balls is now in peer review! If you're wondering what peer review is all about, it's community-based game testing designed to make sure there's no prohibited content or behaviours in games before they get released to Xbox LIVE Marketplace. It's a process which takes as long as it takes - there are a lot of games in review at the moment and I wouldn't really expect us to make it any time before next week - even though some of our other XNA developer friends have already reviewed it (thanks to the Milkstone mob and to Mark).
We're starting to think about what's going to come next. We need to do a quick update to Space Pirates tidying a few things up, but after that we're either going to repack and update Carrum or start on something entirely new. There's a FIFA World Cup promo coming up on XBox LIVE this summer and I have a couple of ideas for games which would fit in nicely, but I'm not a fan of writing to deadlines in that way, which is why I don't enter the DBP contests. Not to mention the fact that I don't like the way it always clutters up the Peer Review queue. But I'm going to take the rest of the week off and build a couple more radios, and not even open Visual Studio. And that means I'll have some time to review and playtest some other XNA games, which is usually something I really like doing. If I see anything I think is really worth a look, I'll let you know :) Meanwhile I'll be sending a press release out as soon as we go to market. That is all!
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